Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
We were able to get a 3 player game to the table tonight.
This game is quick to learn. Players play the role of heroes battling a villain who gets a turn at the start of each round. Then each hero takes a turn where they can play a card and perform one of their powers. At the conclusion of the hero turn, they draw a card. The round ends when the environment also takes a turn. The ultimate goal is to reduce the hit points of the villain to zero.
We were closed on Black Friday to enjoy a game day with our employees and families.
Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn
Deception: Murder in Hong Kong
A game of deduction and deception for 4-12 players that plays in about 20 minutes.
In the game, players take on the roles of investigators attempting to solve a murder case – but there’s a twist. The killer is one of the investigators! Each player’s role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer’s team must deceive and mislead. This is a battle of wits!
In Junk Art, players are presented with junk from which they must create art. Thus the name.
Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they’ve already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.
Terraforming Mars: Ares Expedition
An engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win, you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans, oxygen, and temperature. TR also determines each corporation’s basic income, and, at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.
On Monday February 7th, we will be hosting a game night featuring the Pandemic line of games.
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.
A dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it’s up to your team to save humanity. You and your team must keep the world’s hotspots in check before they break out of control, while researching cures to the four plagues.
Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it’s too late?
Welcome to the Iberian Peninsula! Set in 1848, Pandemic Iberia asks you to take on the roles of nurse, railwayman, rural doctor, sailor, and more to find the cures to malaria, typhus, the yellow fever, and cholera.
In Pandemic: Contagion, you are competing against other diseases (fellow players) to see who can eliminate humanity. With no cure to be had, the one of you that wipes out all human civilization will come out on top as the most deadly disease ever known to man, may he rest in peace.
On Monday December 13th, we will be hosting our first Learn to Play night featuring Ticket to Ride
In this classic by Alan R Moon, you compete against other players to complete train segments which connect cities on the map. You score points based on the length of segments you fulfill, and for completing tickets. Tickets are 2 destinations on the map that score you points when connected.
Turns are simple. You choose between 3 actions.
Draw locomotive cards. These come in a variety of colors including a wild locomotive that can act as any color.
Claim a track. Play cards matching the color of the segment you are claiming.
Take Ticket Cards. If you have completed your other tickets are just want more options. Be careful though, any ticket that is not completed by the end of the game, subtracts points from you score.
Ticket to Ride Europe
Adds stations which allows players to use a segment that was claimed by another player.
Adds tunnels which may require extra cards of the same color to claim these routes.
Adds ferries which require a locomotive card to be played as one of the locomotives.
Ticket to Ride New York
In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. The elegantly simple Ticket to Ride gameplay appeals to both beginners and seasoned players. Learn the game in 3 minutes, play it for hours!
Ticket to Ride London
In this fast-paced Ticket to Ride game, players race one another to claim the most important bus lines and complete their Destination Tickets, connecting Districts in the capital of the United Kingdom. The elegantly simple gameplay of this stand-alone version of Ticket to Ride is ideal for both beginners and seasoned players.
Catch the Leader, Deck, Bag, and Pool Building, Delayed Purchase, Dice Rolling, Events, Market, Push Your Luck, Simultaneous Action Selection and Variable Set-up
This is a great press your luck game. You draw chips out of a bag that are numbered 1 to 4. If the sum of the white chips you have drawn exceeds 7, your potion explodes. Other colored chips have special rules about how they score, what advantage they give, or how far along the potion progress track you move. Even if it explodes, the penalty is not so harsh that you can not overcome it. I have still only played with the first set of ingredients, but always have a fun time playing.
Most games have that moment where you have a total of 5 on your white chips, you have 10 chips in your bag and you know only one of them is a white 3. With those odds, how can you bust? Go ahead and press your luck … you draw a chip … and you get ….. unbelievable.