|Name||On Mars (2020)|
|BGG Rank||51 [8.24]|
|Publisher(s)||Eagle-Gryphon Games, Angry Lion Games, Arclight, Delta Vision Publishing, Giochix.it, hobbity.eu, Korea Boardgames Co., Ltd., Lavka Games, Maldito Games, Mosaico Jogos, Skellig Games, TLAMA games and YOKA Games|
|Mechanism(s)||Closed Drafting, Contracts, Delayed Purchase, End Game Bonuses, Hand Management, Hexagon Grid, Income, Movement Points, Moving Multiple Units, Set Collection, Solo / Solitaire Game, Tech Trees / Tech Tracks, Tile Placement, Variable Phase Order and Worker Placement|
- Mark – Winner
Rules we Missed
- Building complexes using executive actions on blueprint cards: The corresponding tech must exist on someone’s board in order to build or increase the size of a complex. If the existing tech’s level is toolow to build a complex of the desired size, you can boost it by sending colonists to the working area.
- If you develop only 1 tile twice, treat each of the movements separately.
- If you gain a discovery or research tile, resolve it immediately by paying any associated cost, then place it in your play area (put Discovery tiles face down).
- When 2 players have the appropriate tech tile, the player who uses the tile chooses who gets the benefit
- If a tech tile is used twice on the same turn, the owner gets two oxygen
Like all of Vital Lacerda’s games, this game has a learning curve. The rules take a while to learn, but they all make sense and seem logical as play progresses. This is a long game but turns can be quick, since you can take one action and one executive action each turn That said, the best turns are ones that can string multiple actions together by moving tech tiles or completing your personal goal. As someone who also likes The Gallerist, I would recommend this game.