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Game Details

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Name YINSH (2003)
Complexity 2.6979
BGG Rank 193
Player Count 2 - 2
Mechanism(s) Catch the Leader, Grid Movement, Pattern Building

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

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Dev data

ID Name Rank Weight Year API
7854 YINSH 192 2.7034 2003 Source

Lists with this game

Organization Year Ranker Rank List
The Dice Tower 2018 Zee Garcia 32 Top 100 Games All Time (2018)
The Dice Tower 2019 Tom Vassell 7 Top Ten Abstract Strategy Games
The Dice Tower 2019 People's Choice 7 Top Ten Abstract Strategy Games
The Dice Tower 2021 Tom Vassell 87 2021 Top 100
The Dice Tower 2021 Zee Garcia 65 2021 Top 100